A game server with low ping — in one click

Deploy a Minecraft, CS2 or FiveM server in one click from the Solution Marketplace — or build your own on a clean instance with full root. A data center in Ukraine, NVMe disks, hourly billing: a server for an evening with friends costs cents.

Why not "game hosting"

A dedicated server with full control — for those who've outgrown TAB-panel hosts.

  • Full root

    Any mods, plugins, custom builds and versions. No "the panel doesn't support this modpack".

  • Resources are yours alone

    Dedicated vCPU/RAM, no lagging neighbours on the same server as on cheap game hosts.

  • One server — many games

    Minecraft today, Valheim tomorrow: reinstall whatever you like, it's your machine.

  • Hourly billing

    Game hosts charge by the month; with us a server for the weekend = payment for hours of work. Switch it off — you don't pay for compute.

Configurations for popular games

Typical configurations by load. Exact resources are easy to change in the calculator.

  • Minecraft server

    Java Edition, up to 10 players: ocp-3 (2 vCPU / 8 GB) — ≈$20.45/mo ($0.03/hr). Vanilla with friends — even ocp-1 at ≈$8.11/mo. Modpacks and 20+ players: ocp-5 (4/16). A world on NVMe loads with no chunk lag.

  • CS2 server

    Up to 12 slots: ocp-3 (2 vCPU / 8 GB) — tickrate is stable thanks to core frequency, not core count. NVMe for fast map loading.

  • FiveM server (GTA V RP)

    An RP server for 32+ players: ocp-5 (4 vCPU / 16 GB) + NVMe for resources and the DB. ≈$40.90/mo, txAdmin and full control over the build.

  • Rust / ARK / Valheim

    RAM-hungry worlds: ocp-5 (4 vCPU / 16 GB) for Rust with 50 players; Valheim with friends — ocp-3 is enough.

  • Another game?

    Any game server on Linux or Windows is just a process on a VPS. SteamCMD installs in 5 minutes.

What matters for a game server — and what we provide

Low ping, a fast core and protection — by default.

  • Ping

    A data center in Ukraine: ~1 ms from Kyiv, ~7 ms from Lviv, versus 40–60 ms to servers in Germany. For an EU community — locations in Poland and the Netherlands.

  • Core performance

    Game servers are almost always single-threaded — CPU frequency matters, not core count.

  • NVMe disks

    Fast loading of worlds and chunks with no freezes.

  • Snapshots

    A snapshot before installing a modpack — roll back in minutes if the build "blows up".

  • Free firewall

    Only the game ports are open, the admin panel — only from your IP.

  • DDoS protection L3/L4

    Network-level attacks are filtered at the platform perimeter automatically and for free. Application-level protection (L7) — on the server side.

How to launch

Two paths: fast from a ready image or full control on a clean instance.

  • Path 1 — Marketplace

    recommended

    Pick a game image in the Solution Marketplace, choose a configuration and location — a server with the game pre-installed is ready in minutes. All that's left is to hand the IP to players.

  • Path 2 — your own server

    A clean instance + SteamCMD / Paper / txAdmin — full control over the build. Ready launch guides are in the knowledge base.

For game studios

Building a multiplayer game? Game sessions run on instances, while the meta-game backend (accounts, matchmaking, leaderboards) runs on Managed Kubernetes with autoscaling for online peaks. Static and builds — in Object Storage. The architecture is the same as for mobile apps.

Frequently asked questions

Deploy from the Marketplace

Gather your friends — a server in 5 minutes

Hourly billing: trying it costs less than a cup of coffee.

Latest publications

Everything you need to create a stable, secure and scalable environment