A game server with low ping — in one click
Deploy a Minecraft, CS2 or FiveM server in one click from the Solution Marketplace — or build your own on a clean instance with full root. A data center in Ukraine, NVMe disks, hourly billing: a server for an evening with friends costs cents.
Why not "game hosting"
A dedicated server with full control — for those who've outgrown TAB-panel hosts.
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Full root
Any mods, plugins, custom builds and versions. No "the panel doesn't support this modpack".
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Resources are yours alone
Dedicated vCPU/RAM, no lagging neighbours on the same server as on cheap game hosts.
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One server — many games
Minecraft today, Valheim tomorrow: reinstall whatever you like, it's your machine.
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Hourly billing
Game hosts charge by the month; with us a server for the weekend = payment for hours of work. Switch it off — you don't pay for compute.
Configurations for popular games
Typical configurations by load. Exact resources are easy to change in the calculator.
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Minecraft server
Java Edition, up to 10 players: ocp-3 (2 vCPU / 8 GB) — ≈$20.45/mo ($0.03/hr). Vanilla with friends — even ocp-1 at ≈$8.11/mo. Modpacks and 20+ players: ocp-5 (4/16). A world on NVMe loads with no chunk lag.
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CS2 server
Up to 12 slots: ocp-3 (2 vCPU / 8 GB) — tickrate is stable thanks to core frequency, not core count. NVMe for fast map loading.
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FiveM server (GTA V RP)
An RP server for 32+ players: ocp-5 (4 vCPU / 16 GB) + NVMe for resources and the DB. ≈$40.90/mo, txAdmin and full control over the build.
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Rust / ARK / Valheim
RAM-hungry worlds: ocp-5 (4 vCPU / 16 GB) for Rust with 50 players; Valheim with friends — ocp-3 is enough.
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Another game?
Any game server on Linux or Windows is just a process on a VPS. SteamCMD installs in 5 minutes.
What matters for a game server — and what we provide
Low ping, a fast core and protection — by default.
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Ping
A data center in Ukraine: ~1 ms from Kyiv, ~7 ms from Lviv, versus 40–60 ms to servers in Germany. For an EU community — locations in Poland and the Netherlands.
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Core performance
Game servers are almost always single-threaded — CPU frequency matters, not core count.
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NVMe disks
Fast loading of worlds and chunks with no freezes.
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Snapshots
A snapshot before installing a modpack — roll back in minutes if the build "blows up".
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Free firewall
Only the game ports are open, the admin panel — only from your IP.
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DDoS protection L3/L4
Network-level attacks are filtered at the platform perimeter automatically and for free. Application-level protection (L7) — on the server side.
How to launch
Two paths: fast from a ready image or full control on a clean instance.
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Path 1 — Marketplace
recommended
Pick a game image in the Solution Marketplace, choose a configuration and location — a server with the game pre-installed is ready in minutes. All that's left is to hand the IP to players.
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Path 2 — your own server
A clean instance + SteamCMD / Paper / txAdmin — full control over the build. Ready launch guides are in the knowledge base.
For game studios
Building a multiplayer game? Game sessions run on instances, while the meta-game backend (accounts, matchmaking, leaderboards) runs on Managed Kubernetes with autoscaling for online peaks. Static and builds — in Object Storage. The architecture is the same as for mobile apps.
Frequently asked questions
Deploy from the MarketplaceGather your friends — a server in 5 minutes
Hourly billing: trying it costs less than a cup of coffee.
Latest publications
Everything you need to create a stable, secure and scalable environment